KEITH NESBITT - P R O J E C T S


Here are some examples of current research projects related to my areas of research. If you have an interest in these or other possible projects then please contact me to discuss.


Visualising Patterns in Changing Information
The aim of this project is to develop and evaluate new techniques for visualising dynamic data (e.g. stock market). As part of this project a generic 3D tool is being developed and applied to data from a range of application domains (stock market, sport, neurophysiology, etc).


An Agent-Based Model of Emotion
The aim of this project is to develop a model of conflicting emotion which can be integrated into non-playing computer game characters. It examines current models of emotion using traditional conceptual modeling tools derived from software engineering. The model will be integrated and tested using agent-based simulations.


Designing Sound in Computer Games
The aim of this project is to evaluate the performance of players in computer games that provide sound in the interface. Some questions to be looked at include: How is sound currently used in computer games? Does sound actually improve player performance? Can sound displays be better designed to increase (or decrease) the players ability to overcome game challenges.


Simplicity - The Puzzle Game
The aim of the project is to explore the simplicity algorithm by designing and build a puzzle game. Based on Yin and Yang the game challenges the player to balance the forces of white and black. However the forces are aligned in a recursive hierarchy changing over time. The forces of Yin and Yang compete but are also complementary. Moving even one piece may upset the balance and the player must achieve total harmony.


Information, Perception and Cognition in Multi-sensory Computer Games
Providing players with "information" is often a critical consideration in the design of computer games. We may wish to increase or decrease the amount of information depending on the game situation and the player's performance. This research investigates how we can manipulate the amount of information being displayed using multiple senses (visual, sound, touch). This is a broad topic area and investigates issues surrounding perception and cognition in the context of computer games.


Navigating Knowledge using a Metro Map Layout
Metro maps were first introduced on the London Underground and now have become a common place tool for navigating transport routes around the world. The question explored in this project is; can more abstract knowledge be represented in this way? For example, would such a layout help novice users navigate through more abstract content. For example, the content of an instruction manual.


Using Software Design Principles to Improve the Design of Teaching Materials
This research project investigates the use of software design approaches (object-modelling, processes, patterns, architectures) to improve the quality of instructional materials? The project examines how a software engineering design approach can impact on the reusability, generativity, adaptability, scalability and quality of learning resources. These issues are important in the context of different modes of education (face-to face, online), changing class sizes, the cost of providing materials and instructors, work-load models and how to adapting materials to a range of teaching and learning styles.


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